// https://en.wikipedia.org/wiki/Neighbourhood_(graph_theory)
class Graph {
// Generic graph: the algorithm works regardless of direction or weight
constructor () {
this.edges = []
}
addEdge (node1, node2) {
// Adding edges to the graph
this.edges.push({
node1,
node2
})
}
nodeNeighbors (node) {
// Returns an array with all of the node neighbors
const neighbors = new Set()
for (const edge of this.edges) {
// Checks if they have an edge between them and if the neighbor is not
// already in the neighbors array
if (edge.node1 === node && !(neighbors.has(edge.node2))) {
neighbors.add(edge.node2)
} else if (edge.node2 === node && !(neighbors.has(edge.node1))) {
neighbors.add(edge.node1)
}
}
return neighbors
}
}
export { Graph }
// const graph = new Graph()
// graph.addEdge(1, 2)
// graph.addEdge(2, 3)
// graph.addEdge(3, 5)
// graph.addEdge(1, 5)
// graph.nodeNeighbors(1)